Kelley Heyer’s Dance and the Fight for Creator Rights

Kelley Heyer’s Dance and the Fight for Creator Rights
  • calendar_today August 31, 2025
  • Business

A Dance That Felt Like a Hug on a Cold Day

If you spent any time on TikTok in the past year, there’s a good chance Kelley Heyer’s Apple dance landed on your screen—maybe while you were curled up with a coffee during a long Vancouver drizzle or scrolling through your For You Page on a snowy Montreal afternoon.

It wasn’t flashy. It wasn’t trying to be viral. It was soft, fluid, genuine. It felt like something your best friend would make up during a sleepover, and that’s what made it stick. It had heart. And up here, we know a thing or two about appreciating moments that feel real.

The dance moved through Canadian feeds like a warm current. People tried it. Shared it. Made it their own. But it started with her.

Then a Billion-Dollar Game Took It—Without Her Consent

So here’s where the joy starts to crack. While Kelley was in talks with Roblox about possibly licensing her Apple dance for their game Dress to Impress, they went ahead and used it anyway. No contract. No final sign-off. Just her moves, sold as a $1.25 emote in the game like it was theirs to give.

Kelley got no credit. No compensation. No warning.

And the numbers don’t lie:

  • The emote sold over 60,000 times
  • Roblox earned around $123,000
  • Kelley had no signed licensing deal
  • The emote was pulled months later—but by then, the money had been made
  • She had already properly licensed the dance to Fortnite and Netflix

She followed the rules. They didn’t.

This Doesn’t Just Happen in the U.S.—Canadian Creators Feel It Too

Ask any artist, dancer, or digital creator from Halifax to Kelowna, and they’ll tell you the same thing: the hardest part of creating isn’t the making—it’s protecting it once it’s out there.

Here in Canada, we’ve got a vibrant creator scene. We’ve got choreographers in Winnipeg studios, TikTokers filming in Toronto basements, musicians layering beats in cabins north of Ottawa. We create with heart. With hustle. Often with very little money—but a lot of meaning.

So when a big company takes something someone made with care and sells it without permission? It doesn’t just sting—it burns.

Roblox Says It Was Legal. We Say It Was Wrong.

Their public statement? The usual: “We respect intellectual property and are confident in our legal position.”

But up here, we speak a little differently. We believe in being fair. In giving credit where it’s due. And when someone makes something from their spirit, we think they should be recognized for it—not pushed out of the frame.

Kelley’s Not Just Fighting for Herself—She’s Fighting for All of Us

Kelley’s lawsuit isn’t just about one dance. It’s about creator rights. About saying no to being erased. About reminding platforms—and the people running them—that art isn’t just content. It’s personal.

It’s a stand that resonates with every Canadian who’s ever uploaded something from their heart, hoping it would connect—not be co-opted.

We Know How to Honour the First Step

In Canada, we believe in lifting up the person who took the first step. The one who sparked something meaningful. Kelley did that. She didn’t do it for profit. She did it to share a moment—and that moment mattered.

Now, she’s showing us what it looks like to reclaim your voice, even when the system tries to silence it.

And from coast to coast, we’re watching. We’re listening. And more than anything—we’re standing with her. Because every creator, no matter where they are, deserves to be remembered for what they gave.